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- //Generated by BehavEd
-
- rem ( "ambush once the player crashes train, guards shoot out windows on train" );
- rem ( "sarge takes out first window" );
-
- affect ( "ambush_one_sarge", /*@AFFECT_TYPE*/ FLUSH )
- {
- set ( /*@SET_TYPES*/ "SET_RELEASE_ONCONTACT", /*@BOOL_TYPES_REL*/ "ON" );
- set ( /*@SET_TYPES*/ "SET_FACE_TARGET", "window_one_shoot" );
- set ( /*@SET_TYPES*/ "SET_ENEMY", "window_one_shoot" );
- set ( /*@SET_TYPES*/ "SET_TASK", /*@TASK_TYPES*/ "Attack" );
- wait ( 700.000 );
- set ( /*@SET_TYPES*/ "SET_ENEMY", "NULL" );
- }
-
-
- affect ( "ambush_one_guy1", /*@AFFECT_TYPE*/ FLUSH )
- {
- set ( /*@SET_TYPES*/ "SET_RELEASE_ONCONTACT", /*@BOOL_TYPES_REL*/ "ON" );
- set ( /*@SET_TYPES*/ "SET_FACE_TARGET", "window_two_shoot" );
- set ( /*@SET_TYPES*/ "SET_ENEMY", "window_two_shoot" );
- set ( /*@SET_TYPES*/ "SET_TASK", /*@TASK_TYPES*/ "Attack" );
- wait ( 700.000 );
- set ( /*@SET_TYPES*/ "SET_ENEMY", "NULL" );
- }
-
-
- affect ( "ambush_one_guy2", /*@AFFECT_TYPE*/ FLUSH )
- {
- set ( /*@SET_TYPES*/ "SET_RELEASE_ONCONTACT", /*@BOOL_TYPES_REL*/ "ON" );
- set ( /*@SET_TYPES*/ "SET_FACE_TARGET", "window_three_shoot" );
- set ( /*@SET_TYPES*/ "SET_ENEMY", "window_three_shoot" );
- set ( /*@SET_TYPES*/ "SET_TASK", /*@TASK_TYPES*/ "Attack" );
- wait ( 700.000 );
- set ( /*@SET_TYPES*/ "SET_ENEMY", "NULL" );
- }
-
-
- affect ( "ambush_one_guy3", /*@AFFECT_TYPE*/ FLUSH )
- {
- set ( /*@SET_TYPES*/ "SET_RELEASE_ONCONTACT", /*@BOOL_TYPES_REL*/ "ON" );
- set ( /*@SET_TYPES*/ "SET_FACE_TARGET", "window_four_shoot" );
- set ( /*@SET_TYPES*/ "SET_ENEMY", "window_four_shoot" );
- set ( /*@SET_TYPES*/ "SET_TASK", /*@TASK_TYPES*/ "Attack" );
- wait ( 700.000 );
- set ( /*@SET_TYPES*/ "SET_ENEMY", "NULL" );
- }
-
-